5/17/2023 0 Comments Steam frostpunkAnd that pretty much cements the automatons place as the number one choice for core spending. As such any advantage that can be outweighed by an extra 10-man shift on the same resource (such as the extra food production of a greenhouse compared to that of the hunters) is NOT worth spending a core on.Automatons rise by ~50% (give or take based on event choices) of the baseline 14.4 hours and humans only rise by 20%. Once upgrades come into play automatons leave a human shift in the dust.An automaton working at 60% for 24 hours provides a total output of a full 100% shift lasting for 14.4 hours which is almost the same as you'd expect from your human workers. The default 60% efficiency and a 24h shift are pretty much there to compensate for each other.This also can be used to rebuild automaton at a cheaper cost, earning the difference. Automatons dismantle for the same resources as they cost.Automatons may be scrapped for resources, including a steam core, useful when labour is plentiful and a steam core is required elsewhere.Automatons can refuel at any steam hub, even if turned off or not fully constructed.However, if they are in the process of refuelling while being switched between buildings, the new building will not begin producing until they refuel. This is also true of the automaton leaving their building to refuel at the nearest steam hub. An automaton's movement appears to be completely cosmetic, and the building they are assigned to will begin producing almost as soon as they are assigned to it, even if it takes them several in-game hours to actually arrive there.The Automatons (Arc) can reduce efficiency by 10%.The Automaton Project can increase efficiency by up to 10% and decrease cost by up to 5%.There are also a few events that can affect the efficiency of automatons: Automaton Scouts - Allows automatons to be deploy as Scouts (only available in The Arks).Automaton Redesign - Reduces cost by 30 Wood and 30 Steel.Streamlined Automatons - Reduces cost by 20 Wood and 20 Steel.Automaton Integration III - Increases efficiency by 10%.Automaton Integration II - Increases efficiency by 10%.Automaton Integration - Increases efficiency by 10%.Medical Automaton Integration - Increases efficiency by 20% at medical facilities.Medical Automatons - Allows automatons to be used at Medical Posts and Infirmaries.Engineer Automatons - Allows automatons to be used at Workshops and Factories.The following technologies affect automatons: You may turn on the generator just long enough to keep them working, but no Coal is no go. If your Generator shuts down, Automatons will be kept from refuelling and quit working as a consequence.While Automatons can be upgraded, it will take time and resources that might be better used on other research.Building automatons depletes precious steam cores, reducing the number available with which to build more technologically advanced buildings. Their efficiency is not affected by Shrines or agitators, but they are affected by a Foreman, Engineer Apprentices, and Medic Apprentices. Automatons will almost always have lower efficiency in their workplace compared to people.They can be used in place of emergency shifts to avoid raising discontent.If you get the Engineer Automatons upgrade, they can be used to keep Workshops running day and night, so that you're always making research progress.They can be sent to harvest resources far from the town without forcing you to heat the area, although a road connection is still required.Automatons will work at all hours and all conditions, only stopping due to specific and rare events.In ' The Arks' scenario, you start with an automaton and you can acquire an additional automaton after the Broken Automaton scouting mission, in which your scouts find a broken automaton and repair it before sending it back to the city. In the ' A New Home' scenario you can acquire a single automaton after the Steel Bridge scouting mission, you have option to disassemble the automaton for resources or program it to return to the city. While additional automatons can be built at a factory by engineers for a hundred wood, a hundred steel, fifty coal, and a steam core each, there are some events in the game that provide a free Automaton. They’re an example of pragmatic and authentic steampunk technology, used to endure cold and ensure humanity’s chances of survival. Giant, quadruped, steam-powered behemoths of steel and gears with fiery Steam Cores for a beating heart, the automatons were the pinnacle of human engineering before the Great Winter and an unimaginable boon for your City that can be used to improve the economy and to ease the burden of hard labour from your wearied citizens.
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